4/21 Patch Notes

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4/21 Patch Notes

Post by S7 COOP on Sat Apr 23, 2016 9:42 am

Call of Duty: Black Ops III Update Notes for Xbox One – 04/21/2016


MULTIPLAYER
General

Arena Season Vet Vanquisher Calling Cards should now properly unlock after meeting the required win total.
Fixed an issue where the “Rank 1” Calling Card was being awarded again in the After-Action Report after winning an Arena match, despite the user already having the card.
Earned Prestige Calling Cards now properly display within the Calling Cards menu.
General Gameplay

Resolved issue where grey boxes were appearing in place of the NX ShadowClaw.
Addressed exploit where Players were able to gain extra momentum at end of a slide.
Added pre-match “Waiting for Players” message when Pre-Match settings are altered in Custom Games.
Fixed issue where the HG 40 would appear as a large grey box if Players first entered a Zombies or Campaign game, and then went into Multiplayer.
NX Shadowclaw bolts will no longer remain on the map if the Player is killed by explosive-based Scorestreaks.
Players will no longer hear the whiz-by sound effect for NX Shadowclaw bolts throughout the map. This will only occur for Players near the bolt.
Time window to obtain “Tag and Bag” Medals has been extended, and the Medals are now properly rewarded at the end of the Vision Pulse range.
Fixed an error where double Winner’s Circles would appear if the top-scoring Player would quit the match just after the Host ended the game.
Fixed issues with the BlackCell projectile not properly impacting UAV’s.
Repeatable reload sounds are no longer heard when the NX Shadowclaw bolts hit surfaces near enemy Players.
Resolved an issue where spawn trap logic was not being enabled in 2nd and 4th rounds of gameplay.
Additional improvements to bot path selection and correction when becoming stuck.
Fixed an issue where certain weapons could be fired faster than their intended fire rate.
Black Market

Fixed issue where the wrong portrait image was appearing for Battery’s MMA Specialist Theme.
Fixed an exploit where Players were able to obtain more Cryptokeys than intended by manipulating game lobbies.
Perks

Ante-Up
Increased starting Scorestreak amount from 100 to 150.
Specialists

General
Reduced Specialist earn rate in the Hardpoint Gametype.
Reaper
Reduced accuracy when firing un-zoomed.
Reduced ammo count from 120 to 100.
Outrider
Increased First Raise speed.
Increased ADS speed.
Increased sprint recovery speed.
Increased ammo count from 8 to 10.
Spectre
Reduced leftover Power when Spectre is killed while Ripper is Active.
Ruin
Increased Overdrive earn rate.
Nomad
Increased Rejack earn rate.
Reaper
Increased Psychosis earn rate.
Firebreak
Reduced Heat Wave earn rate.
Battery
Reduced Kinetic Armor earn rate
Weapons

Submachine Guns
Kuda
Reduced 1-hit kill range in Hardcore Mode.
Laser Sight bonus more aligned with bonus received on other SMGs.
Reduced ADS movement, but no longer lose speed while firing.
VMP
Reduced ADS movement, but no longer lose speed while firing.
Weevil
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased 5-hit kill range.
Vesper
Removed speed reduction while firing.
Increased ADS speed.
Increased sprint recovery speed.
Increased ability to control recoil.
Pharo
Removed speed reduction while firing.
Increased ADS speed.
Razorback
Removed speed reduction while firing.
Increased 4-hit kill range.
Reduced 1-hit kill range in Hardcore Mode.
HG-40
Increased 3-hit kill damage range.
Assault Rifles
HVK-30
Increased sprint recovery speed.
Increased aim stability.
Increased recoil stability.
ICR-1
Increased recoil stability.
Sheiva
Increased ADS Speed.
Increased flinch stability.
Rapid Fire now functions properly.
MX Garand
Increased fire rate, now performs better with Rapid Fire.
Shotguns
KRM-262
Increased 1-hit kill range potential.
Haymayker-12
Increased 3-hit kill range.
Argus
Increased 1-hit kill range potential when hip-firing.
Light Machine Guns
BRM
Increased ADS out speed.
Increased recoil stability.
Dingo
Increased tightness of bullet spread while ADS.
Increased hip-fire accuracy.
Gorgon
Increased ADS out speed.
Increased recoil stability.
Increased damage through light cover.
48 Dredge
Increased Fire Rate.
Increased ADS out speed.
Attachments

Laser Sight
Increased the accuracy bonus received from Laser Sight.
Recon
Increased recoil stability.
BOA
Increased recoil stability.
Thermal
Increased recoil stability.
Ballistics CPU
Increased recoil stability.
Scorestreaks

Rolling Thunder
Increased drone count.
Increased entry speed.
R.A.P.S. Deploy Ship
Increased drone count per drop.
R.A.P.S. Drones
Increased movement speed of drones.
Maps

Nuk3town
Added additional spawn logic to mitigate spawn trapping.
Infection
Closed up a line of sight through the wood pile outside of the barn.
Fixed an issue where players could reach outside of the intended playspace.
Game Modes

Hardcore
In Hardcore game modes, fixed an issue where the owner of a Care Package would be killed if a teammate stood under it during the first 15 seconds of a round.
Hardpoint
Adjusted positioning of objective markers inside of the Hardpoint zone to be more centralized.
Uplink
Improved the ability to pick up a dropped Satellite Drone.
Challenges

The challenge, “Hundred Percenter”, now properly appears when completing all of the Multiplayer challenges listed under Operations.
Increased window of time to earn the “Tag and Bag” medal.
Fixing an issue where players could earn the “Heat Stroke” medal when killing an enemy stunned by a teammate.

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Re: 4/21 Patch Notes

Post by S7 COOP on Sat Apr 23, 2016 9:44 am

I didn't see anywhere there where "chances of receiving ranged/melee weapon increase in black market" so that still blows lol

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Re: 4/21 Patch Notes

Post by S7 mrmiller on Sat Apr 23, 2016 11:48 am

I didn't read this before playing last night, and I wasn't doing too well with the Kuda, and switched back to the HVK and did better. Not sure if it had anything to do with the patch or not.

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Re: 4/21 Patch Notes

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