Xb1 head Count

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Re: Xb1 head Count

Post by S7 Plague on Sun Jun 14, 2015 2:04 pm

I am now a lvl 7 on the ebon heart alliance

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Re: Xb1 head Count

Post by Pharaoh Amun Ra on Sun Jun 14, 2015 6:12 pm

High Elf (Altmer) DPS Sorcerer - lvl 6

These server issues are killing me. I'd love to start grinding the progression out. Smh.


Last edited by Pharaoh Amun Ra on Mon Jun 15, 2015 1:46 am; edited 1 time in total

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Re: Xb1 head Count

Post by OneBadHuskerFan on Sun Jun 14, 2015 7:08 pm

Yep, login servers have been offline now for a while.  If you are in the game don't quit if you want to play again later.

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Re: Xb1 head Count

Post by S7 SOURKROUT on Wed Jun 17, 2015 10:58 am

I made a Dark Elf Templar.

I suck at this.

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Re: Xb1 head Count

Post by S7 Coolhand on Thu Jun 18, 2015 9:48 pm

Upgraded to Imperial edition so I could wed and make an Imperial tank. Here's my set up:

Noceo - main - 18 Bosmer Nightblade dual wild magic based, alt bar resto/bow (dependent on what I'm doing). I'm doing all crafting on this character.

Oklude - 6 Breton Templar - healer
Coolhand - wed to Tenshi 488 (mage DPS) - 5 Imperial tank
Okult - 3 - mage - I'll play this when I get bored, eventually.
Each of these I will do alchemy and provisioning just enough to get the good passives that will help for combat.

Ferris Mueller - mule for consumables, glyphs, and gear
Alchyholic - mule for alchemy and enchanting materials, treasure maps
Chef Fatty - mule for provisioning materials
Teylir - mule for smithing, woodworking, clothier, trait materials and recipes

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Re: Xb1 head Count

Post by OneBadHuskerFan on Fri Jun 19, 2015 9:37 am

After playing so far and reading up on how long it's going to take to level up characters I've cut my final character sheet to two full players.  I've seen it said that even after you get to veteran rank stuff it'll take as long to get from V1 - V14 as it does to go from 1-50.

My mage is at level 40 and is doing Woodworking and Clothing.

I'll be making a bow user at some point but haven't even begun to look into builds/etc. for that.

I have mules for every type of item other than stuff I would need for Blacksmithing.  I know I'll never have a character that uses heavy armor so that would just be a waste.  I just sell off anything heavy armor related.

I will be leveling up some crafting alts just high enough to get them the skill points needed to max everything they need to be able to craft top tier stuff (which really isn't many points at all really if all they are is crafters).

Long term goal is to have every craft (other than Blacksmithing) maxed so I don't have to rely on other people to make stuff for me.

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Re: Xb1 head Count

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