update is live

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update is live

Post by S7 Sticky on Fri Nov 21, 2014 8:57 pm


 MATCHMAKING



  • Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.

  • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.

  • The improved matchmaking flow is as follows:

    • Searching

    • Searching for more players

    • Players found

    • Finalizing matchmaking process

    • Connecting session








  • Made an update to ensure that parties stick together when returning from the post-game carnage report

  • Prevented the ability for players “kick” other players from matchmaking games

  • Made an update to ensure that the Roster correctly displays the “searching” UI rather than “My Game Session” while searching for players

  • Removed the possibility to boost ranking through a custom games exploit

  • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting

  • Made an update to ensure that the “Connecting to your game” message no longer incorrectly displays in the lower right of the screen during gameplay

  • Made an update to the “team creation” phase that allows players to be grouped by team

  • Made an update to prevent players from seeing the “connection failed” dialogue if disconnected during the map voting screen

  • Improved roster / matchmaking lobby stability

  • Made improvements to the accuracy and stability of the “Game Session Details” UI

  • Improved version compatibility






UI



  • Improved emblem and nameplate behavior to ensure that they do not reset to default (especially after game sessions)

  • Corrected career stats that did not update uniformly across different profiles in multiple titles

  • Improved Forge map display names in Theater

  • Corrected various medal inconsistencies across titles






CAMPAIGN



  • Made updates to the attainability of various achievements, including “Goat Roped,” “Monopolized,” “You’re Joking,” and “Devastating.”

  • Improved Halo: CE career stat tracking

  • Resolved scoring and time HUD reset and display issues

  • Made an update to ensure that rival emblems are displayed correctly






HALO: CE



  • Improved consistency and reliability of shot registration

  • Improved headshot hitboxes

  • Fixed an issue where respawning players could momentarily appear at their death location

  • Made an update to ensure that the match ends when the entire opposing team quits

  • Improved fall damage consistency (specifically in regards to uneven surfaces)

  • Improved Halo: CE menu and loading screen stability

  • Improved consistency with multikill rewards

  • Made an update to improve post-game carnage report accuracy for Halo: CE FFA games

  • Updated default language settings






HALO 2



  • Made an update to ensure that the team color shown in pre-game lobby matches in-game

  • Improved a variety of networking issues to allow for improved consistency between host and clients in peer to peer matches

  • Improved a variety of networking issues to allow for improved gameplay consistency

  • Made an update to service tag functionality, allowing for service tags to appear for all players

  • Improved the post-game carnage report to correctly display team color

  • Made an update to ensure that the match ends when the entire opposing team quits

  • Improved “original” medal icon functionality in split-screen

  • Improved host migration functionality

  • Corrected “headshot” stat tracking

  • Addressed a crash that occurred with the Scarab skull

  • Addressed art errors that occurred on the opening cinematics for “Uprising” and “High Charity”






HALO 2: ANNIVERSARY



  • Made an update to prevent players from gaining achievements in Forge

  • Improved Forge item display names

  • Resolved text overlapping issues

  • Improved split screen stability

  • Made an update to resolve the notorious “-1th” scoreboard text

  • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match

  • Improved host migration functionality

  • Corrected vehicle and weapon thumbnails in the “Tools of destruction” table in the post-game carnage report

  • Addressed a dedicated server issue that caused gameplay physics issues on Stonetown

  • Improved split-screen party functionality to ensure that players are not directed to a broken lobby screen after completing a game session

  • Improved Forge mode stability

  • Made an update to King of the Hill scoring to prevent multiple hills from counting down at the same time

  • Improved Shrine objective spawn points

  • Improved King of the Hill and Ninjanaut mode stability

  • Addressed an issue where controller vibration could persist during the pause menu

  • Improved Race mode respawn zones


[size]

We have additional content updates on the way, and work is already underway in an effort to continue to improve your experience with Halo: The Master Chief Collection. We thank you for your continued patience and support.
[/size]

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Re: update is live

Post by S7 Nate on Sat Nov 22, 2014 11:26 am

We finally got into a few lobbies yesterday.

I must say, playing team slayer in Halo 1 was nostalgic.

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Re: update is live

Post by S7 Sticky on Sat Nov 22, 2014 11:31 am

it was freakin\' epic  rolling kids in h1 again

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Re: update is live

Post by S7 Hellogiraffe on Thu Nov 27, 2014 2:38 pm

I still haven't been able to play even one mission of co-op, but I did finally get into a couple MP lobbies so I guess that's an improvement

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Re: update is live

Post by S7 K1ll3rKlown on Tue Dec 02, 2014 12:08 pm

It's really hard hearing this news. I thought by now this wouldn't be a factor. I'm nervous about downloading it and think maybe I should go with the hard copy in case I'm really disappointed and want to take it back.

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Re: update is live

Post by S7 Sticky on Tue Dec 02, 2014 1:44 pm

another patch was said to come out last night but  have not gotten it yet

its been easier to find a game but still  longer then normal wait times

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Re: update is live

Post by S7 Coolhand on Tue Dec 02, 2014 2:07 pm

Glad they are updating it, but a broken Halo game should never have been released.  The list of their fixes are mostly things that are unthinkable to let go at launch.  Hope it is all fixed up by the time I get it for Christmas.


Last edited by S7 Coolhand on Mon Dec 15, 2014 2:13 pm; edited 1 time in total

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Re: update is live

Post by S7 Sticky on Sat Dec 13, 2014 12:07 pm

nate and i played about 12 game today  with very little wait times looks like what ever there doing is working

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Re: update is live

Post by S7 K1ll3rKlown on Mon Dec 15, 2014 10:51 am

After hearing this, I bought the hard copy as I mentioned I would above. Played a few games and the wait wasn't too bad. great games and I had to remember how to play it had been so long. Good times, looking forward to joining a lobby with a few of you for some Halo action.

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Re: update is live

Post by S7 Sticky on Mon Dec 15, 2014 2:04 pm

ya the wait time and everything have improved alot since release  over all right now its not to bad at all

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Re: update is live

Post by TryOxide on Wed Dec 17, 2014 5:36 pm

It's better but I still have some issues with the basics (group being on different teams, can't join friends games, shots don't register half the time, countdown freezes) all that great stuff

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Re: update is live

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