What they needed to do was add an automatic teleport if he falls. Easy fix and would work no matter where you tried to push him.
"Console A sucks! Console B is way better and never has problems!
I don't know how to build a cheap PC that out performs both! Rabble rabble!!"
Current PS4 Games: Dirt, Paragon, Fallout 4, Dark Souls 3
Current Clan Rank: Clan Adviser
Clan Founder (aka DarkHorse)
- Clan Advisor
- Posts : 8557
Join date : 2008-03-21
Age : 37
Location : Kosciusko, MS
GamerTag : PSN: Interseptor_
I was thinking something similar. Way easier than trying to find all the holes.S7 Interseptor wrote:What they needed to do was add an automatic teleport if he falls. Easy fix and would work no matter where you tried to push him.
~~Wife: Yup, I'd shoot you in the leg, cuz then we'd have a crawler.~~
~~Star Wars is like Dirty Dancing for dudes. Nobody puts Chewbacca in a corner, okay?~~
XBL GT: S7 SockPuppet / PSN ID: DeadSockPuppet
Current Command: 1st Time Daddy
Clan Command History: Gears of War 3 XO, MW3 Warrant Officer W2
Current PS4 Games: R6 Siege, The Division, GR:Wildlands, U4
Current Xbox 360 Games: None
Catch me playing on twitch.tv/deadsockpuppet
- Sergeant Major
- Game Command : GOW3 XO, MW3 W2
Posts : 6763
Join date : 2010-03-01
Age : 37
Location : Hudsonville, MI
GamerTag : S7 SockPuppet / DeadSockPuppet
Yep, if his base z coord falls below whatever the value is for the lowest part of the platform then prot him back to his spawn - adding bumpers instead was a bizaar fix.
- Posts : 5771
Join date : 2010-02-25
Age : 36
Location : Oklahoma City
GamerTag : S7 Coolhand
Permissions in this forum:You cannot reply to topics in this forum