Atheon cheese v2.0

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Atheon cheese v2.0

Post by OneBadHuskerFan on Sat Nov 01, 2014 9:55 am

I guess they'll need to just put bumpers EVERYWHERE, lol.


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Re: Atheon cheese v2.0

Post by S7 Interseptor on Sat Nov 01, 2014 6:56 pm

What they needed to do was add an automatic teleport if he falls. Easy fix and would work no matter where you tried to push him.

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Re: Atheon cheese v2.0

Post by DeadSockPuppet on Sat Nov 01, 2014 7:24 pm

S7 Interseptor wrote:What they needed to do was add an automatic teleport if he falls. Easy fix and would work no matter where you tried to push him.
I was thinking something similar.  Way easier than trying to find all the holes.

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Re: Atheon cheese v2.0

Post by S7 Coolhand on Mon Nov 03, 2014 11:44 am

Yep, if his base z coord falls below whatever the value is for the lowest part of the platform then prot him back to his spawn - adding bumpers instead was a bizaar fix.

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Re: Atheon cheese v2.0

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