Patch notes

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Patch notes

Post by S7 Sticky on Fri Mar 21, 2014 10:44 pm

Hey guys, this is still rolling out to servers, so not every server will have these changes right now. But by some time tomorrow we expect all of them to have it.

Thanks!

3/21/2014 Server Changelog

Balancing adjustments and general changes

  • - The damage indicator from Electric Smoke is now much more noticeable

  • - Search Drones will now show up in Classic Modes of Angel City

  • - Arc grenade/mine effects no longer draw on friendly Pilots and Titans

  • - Lowered the point value of defensive actions in Hardpoint mode and CTF.

  • - Increased the score limit in Attrition

  • - Flag Return points reduced

  • - Flag Carrier killed points reduced

  • - Explosives detonated by Dead Man's Trigger are now slightly delayed

  • - Explosives detonated by Dead Man's Trigger now play a warning sound before exploding

  • - Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot

  • - Slightly decreased the hip-fire accuracy of the Smart Pistol

  • - Certain Burn Cards could be exploited to give multiple uses

  • - Evac Dropships are now more responsive to Pilots entering them

  • - Hacking a Mega Turret will now restore it's health to full

  • - Cluster Missiles damage reduced against Evac Dropships



Bug Fixes

  • - Titan could become stuck in the position he lands in

  • - Auto-Titan wouldn't stand up until you embarked into it

  • - Several rare server issues restarting the game in to the lobby

  • - Pilot could end up out of bounds while rodeoing a Titan as it is destroyed

  • - Pilot could warp through certain locations when jumping off a Titan

  • - Rodeoing a Titan that has been doomed by your SMR could kill you

  • - Players being able to enter some geometry in Smuggler's Cove

  • - Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan

  • - Minions in Attrition now continue to spawn until the Epilogue begins

  • - Player couldn't hack a Mega Turret console

  • - Server would sometimes error when leeching a Spectre

  • - Hardpoints sometimes awarded defense score to players not near the hardpoint

  • - Rare issue when ejecting from a Titan

  • - Server would sometimes error after a match while returning to the lobby

  • - Double XP burn card sometimes not being applied properly


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Re: Patch notes

Post by S7 Anonymous on Fri Mar 21, 2014 11:38 pm

I'm glad they fixed some of the issues. Now all I need is people to play with lol. Random people are so bad and that's saying alot as I'm not that good at this game.

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Re: Patch notes

Post by S7 mrmiller on Sat Mar 22, 2014 2:38 am

I'll be back after the clan war. Titanfall isn't going anywhere, and we'll be playing it for a long time to come.

~mrmiller

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Re: Patch notes

Post by S7 COOP on Sat Mar 22, 2014 9:39 am

yeah i'm with miller, once clan wars is over i'll probably put it back in the console

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Re: Patch notes

Post by S7 KnightOwl on Sat Mar 22, 2014 11:36 am

S7 COOP wrote:yeah i'm with miller, once clan wars is over i'll probably put it back in the console

Same here

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Re: Patch notes

Post by S7 Anonymous on Sat Mar 22, 2014 11:40 am

Well I don't have call of duty ghosts. COD has became really boring playing the same game every year. Just my personal opinion.

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Re: Patch notes

Post by S7 COOP on Sat Mar 22, 2014 11:44 am

It's been the same since World at War pretty much and yet we keep buying them Smile lol I have no complaints i enjoy to see what attempts they make to do something new and different, it might not actually be different but i still enjoy and will probably continue to buy them.

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Re: Patch notes

Post by S7 Anonymous on Sat Mar 22, 2014 11:51 am

They had no competition really that's why everyone buys it.

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Re: Patch notes

Post by S7 Sticky on Sat Mar 22, 2014 12:22 pm

S7 Anonymous wrote:They had no competition really that's why everyone buys it.


yerp

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Re: Patch notes

Post by S7 mrmiller on Sat Mar 22, 2014 12:35 pm

I hear you. I just didn't want you to be discouraged that there might not be as many people playing TitanFall this weekend, and assure you it isn't going to die an early death. With the repetitiveness of COD, the Clan Wars gives us something to work at as a clan and a team, and adds a dimension that makes it much more fun than just rolling random players every night.

I think everyone buys it because they like it and know what they are going to get. I like Hamburgers, and continue to get them. I like to change it up with different "specialty" burgers every now and then, like Jalapenos or a fried egg, but it's still a hamburger. I get it because I know what I'm getting and it's good- if not something amazing and new. Just like Football. It's the same game every year with maybe some new players, but I still watch it. I'm not as amped about it as I was before, but still get excited for the playoffs and super bowl each year. Such is COD and why so many people continue to buy it each year. There are better and deeper shooters out there (Crysis, Battlefield), but knowing what you are going to get and the simplicity (and functionality when it comes to lobby system) and the pick-up-and-play factor keep it going.

~mrmiller

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Re: Patch notes

Post by The JDG on Sat Mar 22, 2014 10:52 pm

Tim Love's Love Shack burger in the Ft. Worth Stockyards is topped with a fried quail egg and it is greatness.

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Re: Patch notes

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