GTAO

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Re: GTAO

Post by Atrum on Tue Sep 17, 2013 11:26 am

I just so happen to have work off today. I'll be online.

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Re: GTAO

Post by S7 Interseptor on Tue Sep 17, 2013 12:09 pm

Convenient Atrum.  I am sure it's unrelated to the release of GTAV. Rolling Eyes

As a friendly aside.  You will be playing GTAV today, not GTAO.  GTAO does not launch till Oct 1.  I may be mysteriously off work that day. Wink

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Re: GTAO

Post by OneBadHuskerFan on Tue Sep 17, 2013 12:18 pm

S7 Interseptor wrote:Convenient Atrum.  I am sure it's unrelated to the release of GTAV. Rolling Eyes

As a friendly aside.  You will be playing GTAV today, not GTAO.  GTAO does not launch till Oct 1.  I may be mysteriously off work that day. Wink
Yeah, I think there are going to be a lot of people popping in the game today thinking they'll be playing with their friends right away.

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Re: GTAO

Post by S7 Interseptor on Tue Sep 17, 2013 12:24 pm

Yeah, it's kind of sad but I hopeful the wait will be worth it.  Plus you get to unlock bonuses in GTAO by playing GTAV.  Make contacts in SP and use them in MP.  Makes a good excuse to play through the SP first and get some cool stuff for your time.

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Re: GTAO

Post by Atrum on Tue Sep 17, 2013 1:41 pm

I generally play through SP first anyway with games, so all good here Smile

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Re: GTAO

Post by Evol Recovery on Tue Sep 17, 2013 2:13 pm

I am about 6 hours in and I am loving this game. Driving is better, combat is better, story is lol 80% of the time. Highly recommended. I dont want to talk about story yet or what I have seen. Maybe later we can start a discussion thread with minor spoilers.

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Re: GTAO

Post by Atrum on Tue Sep 17, 2013 9:29 pm

Really enjoying the story myself. Also, there are so many side games it's amazing. I played tennis for a good 30 min, then spent an hour at the shooting range lol

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Re: GTAO

Post by S7 Epic on Wed Sep 18, 2013 7:36 am

I like the little random events where I can help people. I'm basically Batman...if Batman shot people in the knees and stomped them to death.

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Re: GTAO

Post by DeadSockPuppet on Thu Sep 19, 2013 8:13 pm

S7 Epic wrote:I like the little random events where I can help people. I'm basically Batman...if Batman shot people in the knees and stomped them to death.
That's so me!  But there's hookers too, lots of hookers.   Very Happy

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Re: GTAO

Post by S7 OC on Thu Sep 26, 2013 8:04 am

New GTO info from a rockstar dev blog.


Dear All,
We are humbled and overwhelmed by the response to Grand Theft Auto V – literally overwhelmed in the case of some of our servers! We sincerely hope you're enjoying your visit to Los Santos and we know many of you have plenty of questions about Grand Theft Auto Online. First, we thought it would be useful to provide some details of the roll out of GTA Online, and how we hope you will be involved in making the game everything it can be.

  • Grand Theft Auto Online is going to be something brand new for us: a fully realized and living world for multiple players that will continue to grow and take shape over time.
     
  • The ultimate shape of GTA Online will be determined as much by you, the player, as by the work we put in. What you like and don’t like, what you play and what you want will determine how the game develops and what it turns into.
     
  • Everything we do will be informed by feedback from you all – from the types of missions that roll out to all kinds of future content.
     
  • We are planning for a constant stream of new content, tweaks and updates in the weeks and months ahead.
     
  • The first couple of weeks we expect to be heavily focused on tuning the experience as it goes from internal testing to the reality of being played by tons of people in the real world so that all the usual teething problems for an online game are overcome. We hope it will all run incredibly smoothly, but please bear with us if it doesn't, and help us fix any and all problems!
     
  • After that, we will begin releasing content updates and giving you the opportunity to make your own content.
GTA Community Feedback Needed from Day One
This is vital for the ongoing success of the game. The first few months of Grand Theft Auto Online will be critical as everyone enters this dynamic new world for the first time. Plenty of issues are bound to occur.Remember this interesting character?

One thing we are already aware of, and are trying to alleviate as fast as we can, is the unanticipated additional pressure on the servers due to a significantly higher number of players than we were anticipating at this point – we are working around the clock to buy and add more servers, but this increased scale is only going to make the first few days even more temperamental than such things usually are. This is part of the problem some of you have been experiencing with the iFruit App and some Social Club services – we apologize in advance for this and thank you for your patience in this area.

More than ever, we need your help to report your experiences, findings, likes, loves, dislikes and hates – and we will be looking at your feedback constantly to tune the game into its optimal shape and help guide how Grand Theft Auto Online will grow and evolve past this initial period. We will be checking out how people are playing and what they are not playing or not enjoying, while also monitoring feedback via two other new Rockstar channels:

  • GTAOnline@rockstargames.com: This email address will be active from launch day as a place to send your input and feedback direct to us relating to the game.
     
  • GTA Online Forums at Social Club: At some point this fall after the initial release of GTA Online, we are planning to launch Social Club Forums where players can chat with one another about their online experiences as well as access a GTA Online Suggestion board to post about any suggested features, tweaks and changes you want to see.
Here’s a rough overview of what you can expect on day one as well as initial details about how the GTA Online world will evolve from there.

The Launch of Grand Theft Auto Online:
From launch, up to 16 players can enter the world together to partake in everything from:

  • Open-World Crime and Chaos: Go on your own or round up your friends to explore the open world together – catch a movie, go mountain biking, hit the shooting range and much more. Want to test the law? Knock over a convenience store, take down a gang or rob an armored truck for easy cash and Reputation.


  • Jobs: Los Santos and Blaine County are ripe with opportunity for the ambitious and criminal minded. Take on Missions and an array of other Jobs as a lone wolf, team up with your Crew or join fellow mercenaries and degenerates to pull off a wide range of robberies and illicit activities together.


  • Races: Everything from classic street competition and off-road tracks to boat racing on the open ocean, or take to the skies in aerial events. Jump into the madness of a GTA Race, or try out a brand new race type, Rally, where driver and co-pilot work together to navigate treacherous courses at high speeds.


  • Sports: Join your friends / any random stranger for a game of tennis, a round of golf or go base jumping and more, all for cash and Reputation.
     
  • Customization: Create your character using the Character Creator – then earn some cash and spend it getting dressed for success. You can also collect and customize cars for your garage and personalize your full weapons cache.
     
  • Reputation and Cash Flow: Reputation is earned from all your online exploits in everything you do in GTA Online – and will help you rank up, providing access to new features, weapons and criminal contacts. Spend cash you’ve gained on cars, clothes, guns, properties and much more. You can either quickly accumulate cash through profitable activities like knocking over armored cars, winning street races, doing stick-ups or a host of other cash-making endeavors – or if you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.
     
  • Growing Pains: There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! Even in GTAV Story Mode, some of you may have seen a few odd and even amusing little glitches out there last week. This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world next week – rest assured we’ll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game's systems so everything is perfectly balanced.

Currently Planned GTA Online Content Updates:
Here is a quick overview of a few initial things we’re working on for the first few weeks of Grand Theft Auto Online, alongside an aggressive period of tuning and finessing the game. We will give you dates for all of this content as soon as we have them – bear in mind that the order of things may well change, and we will probably add some extra stuff as well!

  • The Content Creator: The Content Creator will launch with tools to tailor and publish your own Deathmatches & Races.
     
  • The Beach Bum Pack: Featuring 4 new amazing beach fun vehicles, over 300 new items of incredible down tempo leisure wear and 2 new but not remotely relaxing weapons.
     
  • Capture the Flag: GTA Online’s take on the classic CTF mode including the ability to make your own using The Content Creator.
     
  • Heists: This update will introduce full-on cooperative Heist missions that will require careful planning, teamwork and sharp execution – along with the Heist Planning Board for your apartment.
Just to be clear, all of these updates will be free. We’ll have more info on this and much more additional content as our plans develop through the launch period, and as we get feedback from you. Please stay tuned for further info and updates. And remember – we need your help to make this experience all it can be.
Thank you everyone,
Rockstar Games

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Re: GTAO

Post by OneBadHuskerFan on Thu Sep 26, 2013 10:26 am

Sounds like it's going to be quite the clusterf*&k if they're already making excuses.

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Re: GTAO

Post by S7 OC on Thu Sep 26, 2013 10:35 am

I guess it's better to be proactive than retro active and just try to put a band aid on it and be like we were not expecting any issues blah blah.

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Re: GTAO

Post by S7 Interseptor on Thu Sep 26, 2013 11:25 am

#1 fastest selling game of all time?  Yeah, they may have a problem lol.  I mean new COD games are a clusterf#ck and they are equipped for massive online play.  This is somewhat new for Rockstar.  I expect lag, drops and freezes for the first few weeks for sure.  But I also predict a lot of fun too.

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Re: GTAO

Post by Atrum on Thu Sep 26, 2013 11:39 am

S7 Interseptor wrote:#1 fastest selling game of all time?  Yeah, they may have a problem lol.  I mean new COD games are a clusterf#ck and they are equipped for massive online play.  This is somewhat new for Rockstar.  I expect lag, drops and freezes for the first few weeks for sure.  But I also predict a lot of fun too.
Yeah, it should be a blast. I haven't read in to this too much, but it would be nice if you could do a 'friends only' online session and not have to worry about the general public connectivity. That should simplify connectivity and reduce lag issues too.

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Re: GTAO

Post by DeadSockPuppet on Thu Sep 26, 2013 5:02 pm

This.  Sounds.  AWESOME!

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Re: GTAO

Post by The JDG on Thu Sep 26, 2013 5:45 pm

Can't wait to plan a heist with you guys.

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Re: GTAO

Post by DeadSockPuppet on Fri Sep 27, 2013 5:07 pm

With 16 players being able to play at the same time we could have heist races, set up a building and have big ass shootout with the cops and feds, there's going to be endless number of ways to screw around.

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Re: GTAO

Post by The JDG on Fri Sep 27, 2013 5:15 pm

If only there were ex-president masks and we could recreate Point Break.

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Re: GTAO

Post by Atrum on Fri Sep 27, 2013 5:58 pm

S7 Skipito wrote:If only there were ex-president masks and we could recreate Point Break.
We'll get as close as we can.

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Re: GTAO

Post by DeadSockPuppet on Fri Sep 27, 2013 7:31 pm

We could do Dog Day Afternoon, The Town, or my personal favorite, Resevoir Dogs, complete with someone bitching about being Mr. Pink.

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Re: GTAO

Post by S7 COOP on Mon Sep 30, 2013 10:36 am

Because there are so many multiplayer player options and possible tourneys to be made are we going to be making this a supported game?

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Re: GTAO

Post by Evol Recovery on Mon Sep 30, 2013 9:34 pm

Looks like 7 am EST it goes live.

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Re: GTAO

Post by S7 Zalacious on Mon Sep 30, 2013 10:03 pm

Cool will stay up till then start the dl and go to sleep. Will be on ALL day tomorrow playing looking forward to getting a S7 crew going.......I wonder how many people can enter the 747?

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Re: GTAO

Post by S7 OC on Mon Sep 30, 2013 10:24 pm

@coop
I think we will see how things go in the first few days to see how things work with in the game. As far as a supported game I think the chances are there for us to support it as a "team game". In a similar fashion to the way we support Forza everyone has input and can create events and such. No game commander for the time being, but if we do feel that we have the interest of enough people to become competitive in GTA 5 that is something we can revisit if need be.  I expect to see many events/tourney and most likely even a game night like forza has for a more organized getting people together for some multiplayer fun.  Hope that helps.

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Re: GTAO

Post by S7 OC on Mon Sep 30, 2013 10:32 pm

The first of many Rockstar Games Social Club features we'll be introducing for Grand Theft Auto V andGrand Theft Auto Online is the all-new Hierarchies system for Social Club Crews - borne directly out of feedback from the Social Club community. Available for all Crew Leaders right now at the Social Club website, the Hierarchies feature allows the Leader of the Crew to assign special ranks to members, designating the responsibilities of Crew management and assuring that loyalty and performance are rewarded appropriately.


Crew Leaders can assign special rank to any and all members (Crew members will otherwise all be defaulted to the designation of Muscle) across the following four tiers:

  • Commissioners:  The Crew’s most trusted member(s) - that essential right-hand man or woman that the Leader relies on for Vice Presidential advisement and executive action. Commissioners have the power to manage and administrate all aspects of the Crew on behalf of the Leader, including the ability to promote members internally or invite new members in.
  • Lieutenants: Made members with specific privileges to keep the Crew in check and hand out promotions or demotions amongst sub-ordinate ranks. Crew Representatives and the mob of Muscle would be wise to keep their Lieutenants (and above) sweet.
  • Representatives: A tier of Crew members who have shown and proved their commitment to the clique - whether with ace performance in competitive modes, or just by rocking their Crew's emblem faithfully since day one. Crew Leaders can assign these special players as Representatives who will have basic permissions to aid recruitment efforts.
  • Muscle: The rank-and-file mob of Crew members who are happy to play their position of causing some havoc Online, doing their Crew's emblem justice and fighting for its good name. Muscle-level members may not have nor want any administrative power but they're often the heart and soul of what makes your Crew fearsome. Ambitious Muscle who are looking to prove themselves to the Crew Leader and rise up the ranks may even prove a threat to their Crew superiors, if any are deemed to be slacking on their responsibilities or performance.
Beyond the overall Crew cap, there is no limit on how many Crew members you can designate to any one tier - so decide whether your squad will be a communal and anarchic free-for-all or a rigidly structured and exclusive Hierarchy designed to reward the chosen few and keep the Muscle thirsty for recognition?
To see your Crew’s Hierarchy, select Hierarchy from the navigation options directly below the active Crew Emblem on your Crew’s profile page. If you are a Commissioner or Leader and want to organize your Crew, head to the Crew Management page and click Hierarchy. Here you'll see the full chain of command for that Crew, from the upper echelons in charge of managing operations to the ground force responsible for getting the job done - along with a detailed breakdown on your Crew, with options to promote and demote members via the up and down arrows and more detailed information hover boxes that explain exactly what each rank can and can't do.
On this page you may notice a colored bar under each Crew tag, which decreases in length as you get further down the Crew structure. This bar is visible across Social Club and will be visible in-game in Grand Theft Auto Online as a public symbol of your rank inside the Crew. The color of the bar is determined by another new feature of Social Club: Crew Colors. These can be set in the Crew management pages, and will have significant prominence in other places yet to be announced.
Social Club members may also notice a few new design updates today as well to user profiles and other pages on the network - as always, if you have feedback you'd like to bend our ear on regarding these or other features or improvements that you would like to see around Social Club, please get in touch with us via Mouthoff where we're always happy to have a look at what you have to say.
We'd also like to remind all Crew members to make sure your contact email information is up to date in your Social Club account settings and also encourage you to link your Facebook and/or Twitter accountsto your Social Club profile so that you can receive notifications on Crew invites and messages.
Make no mistake, respect is still everything and getting your Crew ranks organized early can make all the difference for how you stand out in a crowd, whether you're going toe to-toe with other Crews or planning to just wreak havoc under your Crew banner with a few friends in Los Santos and Blaine County this fall.

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Re: GTAO

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