Interview: Xbox One's Chief Product Officer Marc Whitten

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Interview: Xbox One's Chief Product Officer Marc Whitten

Post by OneBadHuskerFan on Thu May 23, 2013 1:58 pm

Just some more information...


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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

Post by S7 OC on Thu May 23, 2013 8:16 pm

Good video he asked some good questions. I hope they have mics available at launch so I don't have to talk to the kinetic and have the audio blasting.

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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

Post by S7 mrmiller on Thu May 23, 2013 8:41 pm

A lot of non answers. Sounds like a politician.

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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

Post by S7 OC on Fri May 24, 2013 12:25 am

Yeah very true matt

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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

Post by S7 mrmiller on Fri May 24, 2013 10:32 am

One thing I did like was how he explained the possible need to always be online. The system is made to do computations in the cloud, and the developer can choose if they want to do that. So if the game is offloading calculations to the cloud, you will need to be online for that to work. I think it's interesting and opens up a lot of possibilities.

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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

Post by S7 Interseptor on Fri May 24, 2013 10:35 am

S7 mrmiller wrote:One thing I did like was how he explained the possible need to always be online. The system is made to do computations in the cloud, and the developer can choose if they want to do that. So if the game is offloading calculations to the cloud, you will need to be online for that to work. I think it's interesting and opens up a lot of possibilities.

~mrmiller

Yep, that is how EA built Sim City and it worked out so well for them... Oh wait.

But all kidding aside, the cloud could make the system much more powerful with less need to upgrade hardware down the road.

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Re: Interview: Xbox One's Chief Product Officer Marc Whitten

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