Interseptor's LNS Tag Team Tourney

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Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 1:18 pm

I am proud to present Interseptor's LNS Tag Team Tourney. As Forza Friday's continue, things continue to get crazy. This week we are doing another Full Contact Team event. In this event, Full Contact is allowed and anything goes * except driving backwards. This will be a Tag Team Event, meaning only one person on the team is racing at a time. Players must "Tag up" at the end of each lap and swap places. The "it" player will race their lap while their teammate waits to race. Only "it" players can hit and cause damage. Waiting players are to remain in the designated area until "tagged".

Teams are placed in the order the final racer finishes (or in the order which they are wrecked out). Team with the highest points wins!

A few rules of note...

Racers

Once racing anything goes expect driving backwards. Hitting, pitting, smashing, stopping, and big bears are all on the table. But remember, if you can't get back to "tag" your teammate, your team will be out of the race so choose your strategy well. Tagging will continue every lap up to the final tag of the final lap where the racers will complete the race as normal. Racers are NOT allowed to hit any waiting player except their own teammate. You will "tag" you teammate by physically hitting them. Soft taps are obviously the best way to "tag".

Waiting Players

The official waiting area will be directly before the pit on each track. You must wait off the road on the grass or dirt and may not block or interfere. Once you "tag" your teammate, you may enter the pit and repair your car for the next lap if needed (DO NOT enter the pit on the final lap as it would end the race). Once repaired you will turn around and head back to the waiting area and wait for your teammate to "tag" you Waiting player should not cause damage to one another or other racers and stay off the road. Until "tagged" you should avoid all contact if possible.

To change things up, this will be an S-Class Event. The rules are pretty simple and as follows:

This is an LNS Tourney and a Full Contact event. The event will be 7 races.

Date: Friday March 22, 2013 (<- THIS FRIDAY)
Time: Racing starts at Midnight Eastern Time (12am - technically Saturday morning)
Car Class: S-Class
Damage: Simulation
Collisions: Always On
Starting Grid: Random
Tracks: Random - Player based
# of Races: 7
# of Laps: TBD(depending on track selection) [/b]

S7 Members ONLY!

The winner will be decided by points base on where the team finishes each track. The team with the most points at the end of the night will be the Tag Team Champion. Be there. This should be a blast. Event is THIS FRIDAY!!!

NOTE: I know some of you saw the title and thought this had to do with Sticky's Mom. Sorry for the confusion but this should be fun too. Twisted Evil


Last edited by S7 Interseptor on Tue Mar 26, 2013 12:36 pm; edited 2 times in total

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Tue Mar 19, 2013 1:28 pm

First thought was definitely Sticky's mom.

Second thought was awesome! I'll be there.

Final thought - "Except" means not including, "Accept" means consent or receive.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 1:34 pm

AtrumX wrote:First thought was definitely Sticky's mom.

Second thought was awesome! I'll be there.

Final thought - "Except" means not including, "Accept" means consent or receive.

True

True

Fixed - I wonder how often I do that? Embarassed

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Re: Interseptor's LNS Tag Team Tourney

Post by Xpert2010 on Tue Mar 19, 2013 1:46 pm

What if...
There are two opposing racers colliding with each other and one happens to spin out into the awaiting drivers who are not 'it' yet.
Should be some rule for people as soon as they get tagged so that people coming into the pit dont take advantage of the slow speed of the just-tagged car, total it, and then proceed to pit.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 1:52 pm

That is why you are only allowed contact with your own teammate. Yes, once tagged you are technically open to be hit but I would hope we are mature enough to run with the spirit of the race.

As an added rule, I would say that within the general area of the "waiting area" all hitting is suspended. That way it would work kind of like a respawn timer. I am open to all suggestions and rules and we can even change things during the Tourney if we think something is not working. Keep in mind that I just thought of this yesterday so there might be some holes in the rules.

Remember, I intend to hit things, have fun and possibly get drunk. Should be a blast.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 2:02 pm

*Also, accidents happen so if you do get wrecked right as you are tagged, you can at least hit the pit's right away.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Tue Mar 19, 2013 2:17 pm

How are we separating the drivers at the start? (so racers don't hit people not yet racing)

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 2:34 pm

AtrumX wrote:How are we separating the drivers at the start? (so racers don't hit people not yet racing)
No Idea. I was thinking that the waiting players would just immediately pull off to the left or right (respective of which side they start on). I would be down for suggestions.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 KnightOwl on Tue Mar 19, 2013 2:41 pm

AtrumX wrote:How are we separating the drivers at the start? (so racers don't hit people not yet racing)

What if at the start of the race we don't just take off but let everyone get into position. ie: racers line up evenly at the start while team mates move to the staging area. That way it's not a cluster f#ck right from the start. Then when everyone is in position we can do a 3...2...1...GO!

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Tue Mar 19, 2013 2:46 pm

We could either make everyone wait at the start and do a count down

OR

Do a multi-class race and sort by PI. That way if it was A and S class, you could make one start in the back, then they would have plenty of time to get into position.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 3:20 pm

Multi-Class is a good option. I like that idea. What ever we decide is fine with me.

But hell, we could just do a free-for-all off the start up to the first corner for all I care. You know you guys want to hit stuff.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Tue Mar 19, 2013 3:34 pm

So should we make the 1st corner the designated "tag" area for each track?

I think FFA to the first corner would be interesting - everyone will have to remember there's no going backwards though, so that should keep contact reasonable.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 3:43 pm

Well, I like the "tag area" being just before the pit for two reasons:

1) You tag up before the finish line, not after. Therefore one player starts the race and the other player finishes with equal # of laps by both players

2) If you are able to crawl to the pit and tag up, you can pit immediately and wait for your teammate to come around again.

Now it's true that waiting players can pit and come back to the waiting area so technically they do get to go backwards but the idea is to drive on the grass back to the waiting area. What I am trying to avoid with "No Driving Backwards" is people straight up racing backwards. Waiting players are the only ones allowed to drive backwards.

With that in mind, if we did a FFA up to the first corner, waiting players would simply pull off once the fist corner was reached and go back to the official waiting area. All racers would have to continue forward. NO ONE would be allowed to pit until completing the first lap. So keeping damage to a minimum would be beneficial.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Tue Mar 19, 2013 5:13 pm

I think it's getting too confusing having everyone race to the first corner.

I vote we just do all the same class, and do a manual countdown after everyone is positioned.

That way we all know where the 'tag' area is, and there is no confusion or high speed wreck outs right at the start from non-racers (accident or otherwise).

The one thing that might be neat is to do a start with everyone side by side. So everyone drives back to the 'Tag' zone, then Fast and the Furious style the racers pull up to the line and we have a countdown and race.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Tue Mar 19, 2013 5:31 pm

Sounds good to me Atrum. Let's do it!

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 OC on Tue Mar 19, 2013 8:17 pm

Sounds good how are we splitting up teams?

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Re: Interseptor's LNS Tag Team Tourney

Post by DeadSockPuppet on Tue Mar 19, 2013 9:15 pm

I sure hope I can make this one cuz just like the last two it sounds like a ton of fun.

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Re: Interseptor's LNS Tag Team Tourney

Post by Xpert2010 on Wed Mar 20, 2013 9:25 am

This tournament does not seem like it will be as destructive as the last few since you'll have half as many cars racing at one time. Kinda worried that it will turn into a 'clean' tournament except for maybe the first 10 seconds of the race where everyone is close to each other for the first couple turns.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Wed Mar 20, 2013 10:02 am

The tag part should be interesting, especially if 2 people are close and someone misses their partner or hits them too hard.

That and it'll suddenly be a disadvantage to be in front in the last corner. I know I'll be spinning out anyone near me!


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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Wed Mar 20, 2013 10:39 am

I intend to do some damage as well. Plus, you have to remember that we may have to deal with lap traffic due to someone be behind due to damage etc...

Also, while you can not go backwards, you can stop and lay in wait Twisted Evil

Be warned, I will be out for blood. Target acquired! And I apologize ahead of time for who ever is my teammate. We are probably not going to win but we will be crushin dreams.

@ OC, as for teams... We can do random assignment or seed the teams once we see who shows up to make the most even teams possible. What even works for everybody. Just so everybody has fun.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Wed Mar 20, 2013 11:19 am

We can just randomly change colors like we did last time. I don't think there's much need for balancing the teams. Really most of the 'fast' racers just want to crush peoples dreams/cars. Well, everyone does for that matter.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Wed Mar 20, 2013 11:21 am

Yeah, I am not worried about it at all. The teams will work themselves out. I just want to do some damage.

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Re: Interseptor's LNS Tag Team Tourney

Post by Atrum on Wed Mar 20, 2013 11:35 am

---4th try at this post---

Anything I try to type regarding tagging, races being heated, teammates getting rough, etc all sounds terribly wrong - I tried re-wording it but it all sounds the same.

That being said, if Xpert and I are teammates again I could see things getting pretty rough. Getting caught up in crushing dreams and then changing modes to tag lightly might be a difficult transition to make.

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Re: Interseptor's LNS Tag Team Tourney

Post by Xpert2010 on Wed Mar 20, 2013 12:00 pm

Yeah, doing a light tag would be a bit difficult considering our tag teaming skills from the first tournament. Also I'd say that I have a 50/50 chance of showing for this one since I have family staying at apartment this week.

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Re: Interseptor's LNS Tag Team Tourney

Post by S7 Interseptor on Wed Mar 20, 2013 12:27 pm

Screw your family! It's race night b!tch!






j/k of course... sort of...

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Re: Interseptor's LNS Tag Team Tourney

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