MW3 New Multiplayer Modes & Match Customization

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MW3 New Multiplayer Modes & Match Customization

Post by S7 Glock on Tue Nov 01, 2011 5:21 pm



Kill confirmed looks AWESOME!

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 DROOPY on Tue Nov 01, 2011 5:29 pm

Looks wicked cool, i can't wait

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 mrmiller on Tue Nov 01, 2011 6:57 pm

Woo hoo- team oddball.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 SecurityGuy on Wed Nov 02, 2011 8:40 am

Kill confirmed should cut down on snipers as you have to collect the tags for your team to win. So a long range kill with no tag collection would be useless.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 DROOPY on Wed Nov 02, 2011 9:59 am

S7 SecurityGuy wrote:Kill confirmed should cut down on snipers as you have to collect the tags for your team to win. So a long range kill with no tag collection would be useless.
well maybe, if your teammates can't pick up your tags from your kills. I really hope that this MW lets you change the objective points a player receives and not just the kill/death points in private games. also if you watch it closely u see "gun game" as a type.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 Sticky on Wed Nov 02, 2011 11:19 am

looks like fun cant wait all payed off and ready to go

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Re: MW3 New Multiplayer Modes & Match Customization

Post by DeadSockPuppet on Wed Nov 02, 2011 4:30 pm

With this new kill confirmed option I might be willing to play some TDM. I never play that mode because it gets old having douchebags pick camp and pick you off from miles away... now they have to get their happy butts moving to get the points for the kill.

I like the new flag game too, just like HQ but you're not stuck defending a set point, rather you're running and gunning. Makes taking the speed classes you use to get to the HQ worth something after you take it. It's no fun to be the first one to the HQ, only to be blown apart because your lightweight speed class can't hold up against someones "storm trooper" goon class.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by Pharaoh Amun Ra on Wed Nov 02, 2011 5:24 pm

Wow. That looks really good. The "Kill Confirm" will add a different dynamic to TDM. The developers are putting some real thought into this years COD.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 Interseptor on Wed Nov 02, 2011 5:28 pm

S7 Pharaoh wrote:Wow. That looks really good. The "Kill Confirm" will add a different dynamic to TDM. The developers are putting some real thought into this years COD.

LOL! Or copying other games. New Kill Confirm is lifted right from Crysis 2 and the new Team Flag is Oddball from Halo. But I do like that there is new stuff being added, even if it's not original.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by S7 R0LLING THUND3R on Wed Nov 02, 2011 7:06 pm

S7 SockPuppet wrote:With this new kill confirmed option I might be willing to play some TDM. I never play that mode because it gets old having douchebags pick camp and pick you off from miles away... now they have to get their happy butts moving to get the points for the kill.

I like the new flag game too, just like HQ but you're not stuck defending a set point, rather you're running and gunning. Makes taking the speed classes you use to get to the HQ worth something after you take it. It's no fun to be the first one to the HQ, only to be blown apart because your lightweight speed class can't hold up against someones "storm trooper" goon class.

Snipers don't rule on TDM, you got to be fast and aggressive staying out of their line of sight! I had no issues with campers, I enjoyed the challenge of offing them. They couldn't keep me from getting to them lol, very satisfying kills! Plus a smoke and mirrors went a long way, I would distract them with various grenades mainly gas, make them think I'm coming one way only to show up somewhere else.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by TheatricalPyro on Wed Nov 02, 2011 10:53 pm

I honestly things that snipers are pansies. Anyone can pick you off from across the map, but you are running around kill everyone, that takes talent.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by DeadSockPuppet on Thu Nov 03, 2011 8:50 am

S7 R0LLING THUND3R wrote:Snipers don't rule on TDM, you got to be fast and aggressive staying out of their line of sight! I had no issues with campers, I enjoyed the challenge of offing them. They couldn't keep me from getting to them lol, very satisfying kills! Plus a smoke and mirrors went a long way, I would distract them with various grenades mainly gas, make them think I'm coming one way only to show up somewhere else.

I really don't like TDM because it lacks a true team objective. While the game still has the winning team being the one with the best overall KdR, there's still that element of collecting the tags of your teammates to avoid the enemy getting them. I tend to do better when there's an objective to the game vs just a kill them before they kill you mentality.

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Re: MW3 New Multiplayer Modes & Match Customization

Post by Air7Cav on Thu Nov 03, 2011 12:15 pm

Kill Confirmed - cheers

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Re: MW3 New Multiplayer Modes & Match Customization

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