freakin\' Fail gamestop

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freakin' Fail gamestop

Post by S7 Sticky on Mon Dec 06, 2010 2:01 pm

the link tells it all FAIL

http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=84574

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Re: freakin\' Fail gamestop

Post by S7 Uncle Charles on Mon Dec 06, 2010 2:20 pm

Wow...not cool

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Re: freakin\' Fail gamestop

Post by Atrum on Mon Dec 06, 2010 4:17 pm

You know what else isn't cool? I preordered CoD from Gamestop and didnt want to wait in a 350 person line and bought it at Walmart after getting my receipt signed... they won't even take the receipt for cash back because their inventory auto adjusts after 2 weeks for incorrect inventory #'s. = $60 Fail

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Re: freakin\' Fail gamestop

Post by S7 DROOPY on Mon Dec 06, 2010 5:06 pm

Ya that is a fail, best buy had them on sell for $30 last weekend. Sux but I can live with it, plus heard some guys talking in blk ops lobby and said that it doesn't work on blk ops only on mw2, they said that the programming in the game stops it from working , one guy said he had a modded reg one that he had to upload firmware patchs to it. Of course those guys could be full of it

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Re: freakin\' Fail gamestop

Post by S7 KnightOwl on Mon Dec 06, 2010 5:23 pm

Thanks game stop just what we need is a bunch of noobs running around with modded controllers. our only saving grace is that for $40 its probably a piece of sh*t.

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Re: freakin\' Fail gamestop

Post by S7 KnightOwl on Mon Dec 06, 2010 5:26 pm

I read somewhere (dont remember the site) that they where going to start writting in the program that certain weapons will only fire so fast. basicaly saying that the game will put a limit on how fast a weapon can fire and that would make modded controllers not as helpfull.

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Re: freakin\' Fail gamestop

Post by S7 Coolhand on Tue Dec 07, 2010 10:34 am

S7 KnightOwl wrote:I read somewhere (dont remember the site) that they where going to start writting in the program that certain weapons will only fire so fast. basicaly saying that the game will put a limit on how fast a weapon can fire and that would make modded controllers not as helpfull.
um, shouldn't that already be in the code? if it aint then wtf.

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Re: freakin\' Fail gamestop

Post by S7 mrmiller on Tue Dec 07, 2010 12:29 pm

I would think they could even program the game to notice a frequency in the fire rate. There is no way a person could pull the trigger 3 times in a row at a precision that auto fire is going to do. I would guess the auto fire does it exactly the same down to a hundredth or thousandth of a second, and that should be easy enough to program out.

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Re: freakin\' Fail gamestop

Post by S7 K1ll3rKlown on Tue Dec 07, 2010 1:38 pm

Was playing COD:BO the other night with someone and they were firing a pistol like an uzi. This was the single shot Python too. Guess now I know.

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Re: freakin\' Fail gamestop

Post by S7 Sticky on Tue Dec 07, 2010 2:21 pm

S7 K1ll3rKlown wrote:Was playing COD:BO the other night with someone and they were firing a pistol like an uzi. This was the single shot Python too. Guess now I know.
that does suck

the one i am more worried about is a full auto FAL

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Re: freakin\' Fail gamestop

Post by S7 OC on Tue Dec 07, 2010 2:46 pm

or that m 14 two shots and your dead

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Re: freakin\' Fail gamestop

Post by Atrum on Tue Dec 07, 2010 3:26 pm

Easiest way to fix it would be just add a fire rate limit to every gun. They do it on most of the guns already so even the ones that you're supposed to be able to 'spam' on should have a .25s reset or something. 4 shots a second seems like fast enough for anyone. Even if it was slower whats the problem? The game would take more skill to time the shots.

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Re: freakin\' Fail gamestop

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